Memory Meme

Memory Meme

– is a card game that tests your memory. The objective of the game is to
match cards with the same card picture.

– Different levels of difficulty. From simple to complex.
– Colorful images images, easy to remember.
– 35 different and popular memes shows on the cards.
– It develops memory and is suitable for children of all ages, babies, preschoolers, school children, teenagers and adults.
– 18 levels. Ranging from lightweight to large and complex levels.


Yashik – it’s very simple game with puzzles. You play as a small character who needs to get out of the room.Your task is to find the key card and open the door. You can create platforms under your feet. Platforms can move or throws up you. Use orange platform to jump across obstacles, yellow platform to move further, and green platform to avoid falling.

[F] Create a platform
[W] Jump
[A] Move left
[D] Move right
[R] Restart level


Stacker is a throwback to old arcade twin stick shooters, but with a twist. Your shots can stick to walls and damage any enemies that come in contact with them. You can spray n’ pray or build up a defense with your shots. You go through waves of enemies and have downtime in between to strategize for the next. Try and survive for as long as possible and get the high score.

Reef Shot

Explore the Pacific as an underwater photographer and discover the mysteries of a sunken ancient city. Unwind in the depths of the ocean and submerge yourself in the atmospheric world and music.

Originally published in 2012, Reef Shot finally arrives on Steam after getting upvoted on Greenlight. Thanks for all the votes!

Reef Shot features:
– mysterious atmosphere and story
– a world inspired by Mayan culture to discover
– lively underwater environments to explore
– first person perspective gameplay
– immersive, high quality soundtrack

Freddy Fazbear’s Pizzeria Simulator

Presenting a fun Five Nights at Freddy’s adventure with a lighter touch for the holidays, Freddy Fazbear’s Pizzeria Simulator puts you in charge of developing your own restaurant! Design pizzas, feed kids, and get high scores!

Crimson Sword Saga: Tactics

A straightforward SRPG made with SRPG Studio.
The gameplay is inspired by the Fire Emblem series.
And the scenario/script is inspired by Langrisser/Warsong series.


The storyline follows the armies of Prince Abel of Meyr as they battle the Ranasseh Empire and the monsters they unwittingly awaken, framed as a battle between the forces of good and the cult of Brax that threatens to overrun the world.

The story begins with an assault on the Nation of Meyr by the forces of the Ranasseh Empire. King Adam sees the castle will not be able to stand and urges his son Prince Abel to flee to the town of Belsar, both for his own safety and to gather reinforcements from King Arthur. He assigns the mage Pascal to go with Abel and protect him on the journey.


• An easy to hard game (6 difficulties)

• around 20 short maps

• Classical music

• At a low price


David Nguyen: CSSTI is the culmination of countless hours of painstaking work and the realization of David’s childhood dream of making his own SRPG. A French citizen, programmer and statistician, David is a fan of old- and new-school TRPG such as Fire Emblem, Langrisser and Shining Force.


Join our human adventurer on an adventure! Is this adventurer even a hero? Is he even actually an adventurer? Who cares? Not the Crafting Goddess Joann, apparently! All she wants is a slave to make crap for her, and that slave appears to be this poor soul. I guess now that he’s been chosen by a trans-dimensional entity to do some kind of bidding he doesn’t really have a choice of sorts.

At least there’s some fun to be had as he traverses the dungeons generated from your old high-school reports and questionable images.

Wait a second, did I just say old high-school reports?! They have value now?
You sure bet!

You’ll have to delve deep into your hard drive’s dungeons to create the list of items the goddess has bestowed upon you to create. All the dungeons are randomly generated from the files that you select on your hard drive, with bigger files creating bigger dungeons, and different file types designating different kinds of loot you can find. Items, craftables, and monsters all have generated names with randomly selected adjectives attached. Even the requirements to make the crafted items are random!
Use every menu and tool at your disposal to collect items and serve the goddess


  • Randomly generated dungeons based on your files
  • Randomly generated items
  • An unpredictable play time
  • Being able to play with one hand with a beer in the other
  • Multiple ways to reach your goal
  • Hand drawn pixel art made with love and care

Spoiler Alert Ahead! You have been warned!

C:raft is a homage to the Rogue and JRPG genres, while being an easily accessible and expansive experience. Within minutes you can already be collecting tons of loot, exploring your hard drive, and dying. The game features practically no story, but many ways to play, some of which only unlock after beating the game at least once, and its crafting experience is no more than a glorified fetch quest. That said, there’s still plenty to sink tons of time into, as it’s a lightweight experience that can be played during a coffee break.

Aftercharge ( old alpha )

This is the Store Page and App ID only for the Aftercharge Alpha, you can find the official Store Page for Aftercharge right here:

On October 13th through 15th, the game in it’s Alpha stage will be available for free, enjoy and let us know what you think!

What’s Aftercharge?

Aftercharge is a 3 vs 3 competitive game pitting invisible robots against an invincible security squad in high-octane tactical skirmishes. Six glowing structures called extractor are at the center of the gameplay and serve as the objective for both teams. The robots have to coordinate their attacks, create distractions and sneak around to destroy them. The enforcers on the other hand have to cover as much ground as possible and use their abilities wisely to spot the attackers and stop them before they can destroy all of the extractors.


Unique blend of fresh mechanics
An invisible team fighting an invincible team, reviving allies instantly with no limit and zero cooldown on abilities are only a few mechanics that make Aftercharge a shooter you’ve never played before.

Bite-size competitive matches
The teams are small, the maps are small, the rounds are short, the action is always within sight and it never stops.

Asymmetrical characters
Choose from a different character pool on each side with widely different abilities and roles to vary your team’s strategy.

Temple Raid VR

Temple Raid VR is a classic exploration game developed specifically for VR. The call of a timeless guardian draws you into an ancient temple, where you can discover a great treasure that has been undisturbed for eons! Navigate the perils of the temple using VR motion controllers. Climb around and explore inside this mysterious world, and solve the puzzles that guard the treasure.

Think Tomb Raider: climb and problem-solve your way through the temple in VR in order to reveal the treasure that lies within. While the premise seems simple enough, the treasure has been sitting there for 10,000 years, and it won’t be an easy feat to acquire it. An ominous guardian with an ancient, raspy voice protects this temple. The guardian isn’t too keen to see you.

  • Realistic climbing along treacherous cliffs and fling yourself across ravines!
  • Single Player Campaign split into manageable scenes and bite-sized checkpoints
  • Collect Gems and Idols are strewn around this forgotten ruin
  • Built exclusively to take advantage of VR and motion controllers

TRANSCEND – Chapters 1-4

THIS IS AN EARLY ACCESS VERSION. The current version of this game is a DEMO that includes the first 4 out of 11 chapters of TRANSCEND. Please do not purchase this game if you expect a full game. This was intended to be released as “Early Access” but a mistake was made while publishing on Steam.
Also note- this does not change the price or content of the game, just the listing.

Transcend is inspired by the unconventional mixture of Ghibli Studio’s work and James Cameron’s “Avatar.” In this refreshing 2D world, you will live the story of a “Spirit” who was given the path of the “Warrior.” In order for him to become this “Spirit Warrior,” he will need to prove himself by transcending time, worlds, and even dimensions, to challenge the greatest warriors across all existence. You will learn to live like one of them, you will train with them, learn their strengths and weaknesses, and ultimately… you will challenge them. Every decision you make in Transcend will have an evolving effect on the game-play and story.

The story of Transcend is its core feature and it starts from the very beginning… birth. When a new spirit is born, it makes a voyage to what’s called the “Spirit World.” During this voyage, spirits are assigned a role they are destined for. This is where your journey starts. In Transcend, you will play the story from beginning to end of a Spirit named “Hero,” who was chosen to be a “Spirit Warrior.” In order for him to fulfill his destiny, he will go through a series of trials and challenges to prove himself. Most of these challenges will revolve around him learning what being a “Spirit Warrior” truly means, and what is required of him. Hero will travel through time to visit the greatest warrior civilizations to ever live: the mighty Spartans, the berserk Vikings, the honorable Samurais, they will learn to use the shadows in the Ninja world and travel across the galaxies to new worlds and civilizations of sentient warriors. Each timeline/world will have its own story and plot, and with each, a lesson Hero (you) will learn.

Transcend’s game-play/plot could be described as a mixture of the original Zelda games (with its rewarding yet simple combat/visuals) and Assassin’s Creed (traveling through different eras and timelines). This game is being developed by a team of one (myself, Ynor), for the last two years. When I began working on this project, I originally intended to release the game in chunks (I wanted to release the chapters as I finished them), similar to a show or T.V series. This is something I am still really hoping to do. I believe it will give the players a quicker and more rewarding return for their investment, while also allowing me to receive input and shape the game with your help as I go. However, I understand this is something that may sound very unconventional, since it hasn’t been done before (that I know of, there are probably other examples). Feel free to let me know how you feel about this idea.